The hard part was deciding what decks to play
There's a decent bit of power to be enjoyed in Death Toll but its lack of variety and clunky synergy make it noticeably weak in comparison to the other three MTG Duskmourn Commander precons
Needing to play a bunch of creatures, needing to wait until your upkeep, and needing to pay two life to draw the card all constrict the power of Call of the Ring just a bit, but for two mana, this can easily fit into all sorts of decks
Artifact Color tag templates(None) Doors of Durin Whenever you attack, scry 2, then you may reveal the top card of your library
This deck is called draw-go because its totally reactive to your opponents plays
Not only do you get the effect of the charm, but you also get to pump a creature by +4/+4, create a 1/1 token, and deal three damage